Answer to Problem 2



Dia. 1. Correct
Dia. 1. The cut
The cut of White 1 is Black's only defect. If Black ataries with 2, White must increase the sacrifice to two stones with 3. These are the key moves.

After Black 4 —


Dia. 2
Dia. 2. Forcing Black to capture
White ataries with 5, forcing Black to capture with 6.


Dia. 3
Dia. 3. Two descents
White now descends to 7, then, after Black 8, plays another descent at 9. White's group is now set up to make two eyes.

Instead of 8 —


Dia. 4
Dia. 4. White gets two eyes
If Black tries to kill the white group by connecting at 8 and making a placement at 10, White will answer by descending to 9 and connecting at 11, making an eye. If Black now connects at 12, White 13 ataries three stones. When White captures them, he will have made his second eye.


Dia. 5
Dia. 5. Short of liberties
After the exchange of 1 for Black 2, White must not omit the sacrifice of 3 in Dia. 1 and immediately atari at 3. After White descends to 5, Black will play a hane at 6. Next —


Dia. 6
Dia. 6. A ko
When White cuts at 7, Black ataries with 8. But when White captures at 9, the result is a ko.


Dia. 7
Dia. 7. Variation
Instead of 6 in Dia. 5, White must not play a hane with 6 as in this diagram. White descends to the key point of 7 and, just as in Dia. 4, captures three stones and gets two eyes.


Dia. 8
Dia. 8. Failure
White 1 fails, After Black hanes with 2, White has no way to make two eyes. The clamp of White 3 looks like a tesuji, but it also fails. After Black 4 and 6, White has no way to make two.eyes


Dia. 9
Dia. 9. Variation
What happens if Black answers White 1 with an atari from the left with 2? White will again increase the sacrifice to two stones by descending to 3. Black blocks with 4 and White again plays the key descent of 5. Next —


Dia. 10
Dia. 10. Continuation
As in Dia. 7, Black tries to prevent White from making two eyes with 6 and 8, but, after 10, he finds his stones short of liberties when White ataries with 11.

Sacrificing stones often leads to sequences that are hard to read out, especially after some stones are captured and the opponent makes a recapture. This can transform the entire nature of a position. When such positions arise in games, a player can't analyze them by moving the stones around on the board. Instead, he must analyze the position in his head. And this is how one should solve life-and-death problems: visualize the position in your head and solve them there.

A few years ago I wrote an essay on this topic, Increasing Your Concentration and Powers of Analysis through Visualization. Perhaps some of my readers will find this essay useful.